Peggy Yu is an architect and media artist combines architecture and computational art.

Her work revolves around the alienation and marginalization of nature in a post-human era. She focuses on digital fabrication and visual interactive narrative films. Her work emphasizes the use of physical installations and robotics in media art, utilizing both physical and virtual media to tell stories. Peggy has collaborated with photographers, musicians, fashion designers, and architects on spatial projects and digital environments.



Peggy Yu

是一位结合了建筑与计算艺术的媒体艺术家

她的作品围绕后人类世代中异化和边缘化的自然。 她专注于数字制造和CGI叙事电影。她的作品重点是将物理装置和机器人技术应用于媒体艺术,利用实体和虚拟媒介来讲述故事。Peggy曾与摄影师、音乐家、时装设计师和建筑师合作,参与空间项目和数字环境的创作。


Skills
Modelling   | Rhino 3D (Grasshopper), Zbrush, Sketch up, Revit, Autocad
Visual      | Adobe Creative Suite, Blender, C4D, Unity, Unreal Engine
Coding      | Python(App, Maya, Qt, Houdini, Blender, Unreal), C#(Rhino3D, Unity), Processing, Touch Designer
Fabrication | Robotic fabrication, 3d print


Exhibition & Award


2024 | NOWNESS ASIA Pick for film “Lost Prinstine”

2024 | VR exhibition “Agency of Designer in the Age of AI” in DesignTO, Toronto

2022 | RIBA Winner of "future city" RIBA Metaverse Festival

2022 | Winner of Young Architect Competition [Dream Villas] - YAC

2023 | Artist Residency in Peckham Old Waiting Room with Lost Text/Found Space, London

2023 | interactive Installation “Ice - Watching” in Canal Dream Festival, London

2021 | A Bench in Venice, Curators Collective in Venice Biennale, Venice




Contact
Email: Peggyyu0310@outlook

More Architecture Working Sample + 


Press
Nowness.Asia
Design Toronto 2024


︎  ︎  ︎









Rhino 3D